| 1. | Research of volume visualization and clip plane technology in acoustic energy fields 三维声场体可视化及其剖分应用研究 |
| 2. | Structures used for matrix , clipping plane , quaternion , and vector manipulation 用于矩阵、剪辑平面、四元数和向量操作的结构。 |
| 3. | When a vertex is outside of a particular clipping plane , the corresponding bit is set in the clip code 当顶点位于特定的剪辑平面以外时,会在剪辑代码中设置相应的位。 |
| 4. | When a vertex is outside of a particular clipping plane , the corresponding bit is set in the clipping code 当某个顶点位于特定的剪裁平面之外时,在剪辑代码中设置相应位。 |
| 5. | When a vertex is outside a particular clipping plane , the corresponding bit is set in the clip code 的组合。当某个顶点位于特定的剪裁平面之外时,在剪辑代码中设置相应位。 |
| 6. | Using bresenham algorithm determines the clipping trace to obtain all intersects , by which all clipping planes and cross - section are drawn 利用bresenham算法,确定裁剪路径,确定相交平面的交线,实现任意平面对三维速度模型体切割。 |
| 7. | The back clipping plane determines the cutoff point for rendering polygons . here we ' re setting it to 5000 . this value will vary depending on your coordinate system 背景剪裁平面决定了展现多边形时剪裁的点数,在这里我们设定的值是5000 ,这个值取决于您使用的坐标系。 |
| 8. | When blending surfaces , fairness can be met by finding new clipping planes and blending again . this is the main content in this paper . finally , summarization and expectation are made 再次,构造了基于曲面拼接的隐式曲面的光顺算法:在曲面拼接过程中,对于存在gc ~ k拼接曲面时,反复重新选取截面,重新拼接,使最终得到的曲面满足光顺要求。 |